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Hopper 25.92
Phantom 25.56
Dearest 25.39
Hoshi 23.29
Wish 23.19

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WINNING A WAR - War
Your objective in every battle is to destroy your enemy's castle or keep. Doing so wins the war and awards your Kingdom control of the field. If neither the attacking Kingdom's keep nor defending Kingdom's castle have been destroyed before time runs out in the war, the defending Kingdom wins since they have successfully defended their territory.

To damage the enemy's Castle or Keep:
  • Expand your territory by building Obelisks. Every few seconds a large damage penalty is assigned to both Kingdoms based on the amount of territory the opposing Kingdom controls.
  • Destroy enemy Obelisks. Destroying an Obelisk unleashes a large damage penalty against your enemy's castle or keep, as well as lessens the territory they control.
  • Kill soldiers. Killing a soldier from the enemy Kingdom does a small damage penalty against the enemy's Castle or Keep.
  • Blow it up using the Chimera's "Final Burst" spell. This decreases the enemy's Castle or Keep Hp by 1/3. Note that other direct attacks against the Castle or Keep are ineffective.
Alert Level
The longer an Obelisk stands on the field the higher its Alert Level becomes (up to Level 3). While no bonuses are granted to Obelisks of higher Alert Levels, the Castle/Keep damage penalty for destroying higher level Obelisks can be up to 3 times that of a recently built Obelisk. Be careful when placing your first Obelisks in a War, as poor planning could lead to the fatal destruction of an Alert Level 3 Obelisk later in the game.

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